Canon-fiddling...
117 entities connected through 555 interactions
Friend of
Ceria thinks of Gerial and the others as her friends and family when they die.
Member of
Gerial is the second-in-command of the Horns of Hammerad.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A large, competent Silver-rank adventuring party led by Calruz.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A newly discovered ancient dungeon near Liscor.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A notorious Necromancer referenced as a potential threat by the Dragon.
A guild in Liscor, likely for couriers or messengers.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
An organization that records and combats monstrous threats.
A Human whose past racist remarks are remembered by Erin.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
Old ruins where adventurers frequently hunt monsters.
One of the [Mages] in the Horns of Hammerad.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
Jars filled with harvested Acid Fly juice used as makeshift grenades.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A large geographical region, possibly a continent.
A highly advanced, custom-made dwarven weapon owned by Cervial.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
A sapient species possessing Elven traits.
An archer and member of the Horns of Hammerad.
The ruling human factions of the northern continent.
A common type of undead skeletal mage.
An independent city-state located near the High Passes.
A species of which Erin Solstice is a member.
A technological smartphone device brought from Earth.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A complex Tier 2 spell used to cast widespread light.
An undead creature Erin considers a real threat, unlike mundane corpses.
An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A scarred warrior member of the Horns of Hammerad.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A medical class requested by the guards to save Klbkch.
A professional guild of assassins hired for protection and lethal operations.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A general class for any individual who practices magic.
An inn located in the city of Celum.
A city to the north of Liscor that is a common destination for Humans.
A Silver-rank adventurer team captained by Cervial Dermondy.
A Silver-rank adventuring team captained by Yvlon Byres.
A member of the Horns of Hammerad.
A common offensive magical spell that creates projectiles of fire.
One of the continents in the world.
A continent mentioned by Relc as a place where Lizardfolk live.
A high-priority courier request dispatched during a crisis.
A specific group or type of Antinium to which Klbkch belongs.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An expensive, magically enchanted set of dark blue robes purchased by Ceria Springwalker.
A class held by outlaws who rob travelers on the roads.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A famous Drake hero responsible for the defeat of the Necromancer.
The historical figure credited with defeating the necromancer Az'kerash.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.
A distant city renowned for being the home of an incredibly powerful Healer.
An incredibly powerful and exclusive healer located hundreds of miles away in Tenbault.
A magical bag with an interior space larger than its outside dimensions.
An old man hired by the Horns of Hammerad to drive their wagon to Liscor.
A class for people who operate vehicles like wagons for transport or delivery.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A yellow-scaled senior Drake adventurer who complains about the Guild's payout rates.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A powerful magical entity whom Ryoka harbors deep resentment toward.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A famed academy of magic where Pisces studies.
A high-ranking magic class capable of immense feats.
A type of dangerous monster living in the plains.
The hidden cave that serves as the home for the local Goblin tribe near Erin's inn.
Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
A type of beast known for being exceptionally aggressive and uncouth.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A species of tall, bipedal hyena-like humanoids covered in fur.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A branch of magic dealing with the dead, considered dangerous and illegal.
A rare hybrid species possessing multiple magical eyes.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
A stealth and subterfuge System class.
An incredibly famous group of adventurers.
An espionage class.
A lethal System class specialized in stealth and killing.
A System class focused on destruction and disruption.
A skill that alerts the user to nearby danger or powerful opponents.
A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
The local municipal law enforcement tasked with keeping order in cities.
One of the influential northern Human families who originally settled the continent.
One of the Five Families of Izril, currently led by Magnolia Reinhart.
One of the Five Families of northern Humans, known as some of the first settlers of the continent.
A powerful noble family in Izril.
A dwarven location famous for its expert weapon forges.
A classic fantasy species that Ryoka expected to see but has not encountered.
A person known to the Horns of Hammerad for owning or dealing in high-quality crossbows.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
An adventuring Captain who backed out of the ruins expedition at the last moment.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A Silver-rank team of adventurers led by Gregor.
An all-mage silver-rank adventuring company led by Menes.
A massive, bull-like sapient species.
A class specializing in speed and traversing distances.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
A general combat-oriented class.
An instantaneous fire spell.