Scrivening...
Scrivening...
64 entities connected through 245 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A form of communal magic used by species lacking innate true magic potential.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A general class for any individual who practices magic.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
The collective societal structure of the Gnolls in southern Izril.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A famed academy of magic where Pisces studies.
A mystical or magical practitioner role often sought by tribes for guidance and power.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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A species whose chieftain was defeated by Erin, earning her a bounty.
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The local municipal law enforcement tasked with keeping order in cities.
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A species of which Erin Solstice is a member.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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An unnamed Antinium Worker who escorts Pawn.
A specific group or type of Antinium to which Klbkch belongs.
The Human vice-captain of the Horns of Hammerad.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A continent mentioned by Relc as a place where Lizardfolk live.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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A major upcoming gathering of the Gnoll tribes.
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A class for merchants and those involved in commerce.
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The state on Earth where Erin is from.
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A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
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An independent city-state located near the High Passes.
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The geographical region surrounding Liscor that periodically floods.
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A massive, bull-like sapient species.
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A Gnoll tribe that historically advocated for Gnolls to study magic at Wistram Academy.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A type of dangerous monster living in the plains.
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Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
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A type of beast known for being exceptionally aggressive and uncouth.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A large, pterodactyl-like flying creature with green, camouflaged scales.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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A higher rank of Adventuring team.
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A high-level elite classification tier for adventurers.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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The Shaman of the Gaarh Marsh tribe.
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The Chieftain of the Plain's Eye tribe.
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The hidden cave that serves as the home for the local Goblin tribe near Erin's inn.
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