Chapterchewing...
25 entities connected through 38 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An independent city-state located near the High Passes.
A species whose chieftain was defeated by Erin, earning her a bounty.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
An Earth video game involving survival and crafting mechanics.
A historically famous chess match that Erin recites entirely from memory.
A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
An older Goblin with the [Gatherer] class who identifies toxic food.
A lightweight but durable basket woven from grass by Erin.
A skill that allows the user to detect poison.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
A major location in the north that barely survived the last Goblin Crusade.