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18 entities connected through 88 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A species of which Erin Solstice is a member.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A male Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
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A female Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
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A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A type of flying reptilian creature, some of which can breathe fire.
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A big, yellow-scaled Drake guard stationed at the eastern gate of Liscor.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A leadership class common among Goblin tribes, granting authority and advanced capabilities.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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