Storysniffing...
84 entities connected through 433 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The Human vice-captain of the Horns of Hammerad.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A large, competent Silver-rank adventuring party led by Calruz.
A species whose chieftain was defeated by Erin, earning her a bounty.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The local municipal law enforcement tasked with keeping order in cities.
A species of which Erin Solstice is a member.
A caste of Antinium focused on labor.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
An independent city-state located near the High Passes.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A rival runner whom Ryoka suspects holds a grudge.
A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
An organization that records and combats monstrous threats.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A Human whose past racist remarks are remembered by Erin.
An unnamed Antinium Worker who escorts Pawn.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
A fantasy role-playing game from Erin's world that she uses as a reference point to understand her new reality.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
A junior guard standing watch with Beilmark.
A type of flying reptilian creature, some of which can breathe fire.
A large, leathery, winged creature that Erin encountered.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
An apex leadership class attained by highly advanced Goblins.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A hypothetical Skill Erin imagines the Goblins might possess.
A class for merchants and those involved in commerce.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A scarred warrior member of the Horns of Hammerad.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
The geographical region surrounding Liscor that periodically floods.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A newly discovered ancient dungeon near Liscor.
A high-level elite classification tier for adventurers.
A notorious Necromancer referenced as a potential threat by the Dragon.
A large, pterodactyl-like flying creature with green, camouflaged scales.
Undead creatures referenced as prior threats near the inn.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A specific group or type of Antinium to which Klbkch belongs.
A type of beast known for being exceptionally aggressive and uncouth.
Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
An elite or original group of Antinium that Klbkch belongs to.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A large geographical region, possibly a continent.
A class held by outlaws who rob travelers on the roads.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A guild in Liscor, likely for couriers or messengers.
A tough Bronze-rank adventurer who fights Ryoka on Persua's behalf.
The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
An Earth video game involving survival and crafting mechanics.
A historically famous chess match that Erin recites entirely from memory.
A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.
A major location in the north that barely survived the last Goblin Crusade.
A skill that allows the user to detect poison.
An older Goblin with the [Gatherer] class who identifies toxic food.
A lightweight but durable basket woven from grass by Erin.