Plot-twisting...
Plot-twisting...
67 entities connected through 457 interactions
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A specific group or type of Antinium to which Klbkch belongs.
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An unnamed Antinium Worker who escorts Pawn.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A caste of Antinium focused on labor.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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The local municipal law enforcement tasked with keeping order in cities.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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An Earth chess champion.
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The other five ruling matriarchs of the Antinium species.
Giant, physically imposing combat variants of the Antinium.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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Antinium that break from their programming, go mad, and violently attack everything around them.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A newly discovered ancient dungeon near Liscor.
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A massive mountain range that bisects the continent of Izril.
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A foundational caste and class of the Antinium.
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The resumption of hostilities between the Antinium and the continental powers.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A major coalition or classification of powerful cities.
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A large, competent Silver-rank adventuring party led by Calruz.
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The organic structures within the Hive where Antinium are formed and educated.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A Prince of the House of Minos.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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The ruling King of the House of Minos.
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A famous Drake hero responsible for the defeat of the Necromancer.
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Old ruins where adventurers frequently hunt monsters.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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An Antinium Worker of the chess club who gained individuality and took the name Bishop.
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The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
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