Quilling...
114 entities connected through 1210 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A species of which Erin Solstice is a member.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A hostile and belligerent Gnoll adventurer who confronts Erin in the Adventurer's Guild and forces her to leave.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class focused on running inns, hospitality, and tending to guests and establishments.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A branch of magic dealing with the dead, considered dangerous and illegal.
A class of city guards.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A male Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
A female Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A Drake [Driver] who nearly runs Erin over with her wagon in Liscor.
A species of tall, bipedal hyena-like humanoids covered in fur.
A chess term Erin uses to conceptualize her impending death, which she then questions, leading her to formulate a plan to survive.
A magic system using inscribed runes to imbue objects with effects; requires intact inscriptions to function.
A very tall Gnoll hunter whom Erin meets just inside Liscor's gates, carrying half of a magical deer.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A skill that allows the user to create basic items.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A general class for any individual who practices magic.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
The market that Selys told Erin about, where Erin hopes to find supplies.
The geographical region surrounding Liscor that periodically floods.
A strategy board game from Japan that Erin knows, which is unheard of in Izril.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A common pot used by Erin as an improvised weapon against Pisces when she initially mistook him for a monster.
An organization that deals with magical issues, such as teleportation spells.
A powerful but 'clumsy' mage who Pisces believes is responsible for the intense rainstorm.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
A Gnoll guardsman in the barracks who confirms the blue-scaled Drake intentionally let Relc embarrass himself in front of Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A potential high-level class that Olesm hypothesizes exists, inspired by Erin's use of the term for an expert chess player from her world.
A type of card game played in Liscor that presumably involves magic.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A dangerous type of spider creature that lives in nests.
A class for individuals who process and sell meat.
A species of wolf-like humanoids, distinct from Gnolls.
A type of [Mage] who uses magic without formal education or spellbooks.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
Three tarnished silver coins that the Goblins offer to Erin as payment for their meal.
A female Drake shopkeeper who kindly directs Erin to Lism's stall in the market.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A class for merchants and those involved in commerce.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
A class held by merchants who run stalls or stores.
An entry-level culinary Skill improving preparation of simple meals.
A type of strategy game known in Liscor, presumably of Gnoll origin.
An ancient strategy board game from Earth that Erin knows how to play.
A country on Earth mentioned by Erin as the origin of the game Shogi.
A vast, open expanse of rolling hills and valleys where The Wandering Inn is located.
A pot of oil Erin had heating over a fire, which she uses as a desperate last-resort weapon against the Goblin Chieftain.
A magical potion that can heal injuries and cure ailments like poison.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
A notorious Necromancer referenced as a potential threat by the Dragon.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A city on Earth where Erin once got lost while attending a chess tournament.
A guild in Liscor, likely for couriers or messengers.
A city to the north of Liscor that is a common destination for Humans.
A legendary figure from Erin Solstice's world (Earth).
A skill that likely increases a person's carrying capacity.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A magical bag with an interior space larger than its outside dimensions.
A famed academy of magic where Pisces studies.
A skill, likely used via an artifact or scroll, to determine a person's class.
Amphibious creatures that can apparently be part of magical weather phenomena.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A spell used to determine if a person is lying.
The state on Earth where Erin is from.
A type of class with restrictive requirements, used by Klbkch to explain that not all classes are freely chosen.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A movement skill that allows for a short, instantaneous burst of speed.
A skill that alerts the user to nearby danger or powerful opponents.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A green-scaled Drake guardsman who contributes to the gossip about Erin in the barracks.
A high-tier magical ability that relocates a target instantly.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A platform from Erin's home world where she used to watch and play various strategy games, including chess.
A large geographical region, possibly a continent.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A large, leathery, winged creature that Erin encountered.
A general combat-oriented class.
A skill possessed by Klbkch that allows him to move at incredible speeds.
Erin's mundane kitchen utensil that becomes a deadly weapon during the fight with the Goblin Chieftain.
A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
A small foraging party of six Goblins operating near The Wandering Inn.
A terrifying undead creature that comes to the inn at night demanding sustenance.
A strange orchard with poisonous blue fruit where Erin confronts her depression and first encounters the starving Goblins.