Inkdiving...
206 entities connected through 1184 interactions
Ally of
Rags flanks the other Goblins to help defend Erin during the fight.
Creator of
Erin creates a woven grass basket using her new skill.
Enemy of
Erin killed the Chieftain, making her an insurmountable threat to the remaining goblins.
The big Goblin physically attacks Erin inside her inn.
Friend of
Erin considers Klbkch a friend, weeping in relief when he returns.
Selys considers Erin a friend and acts protectively of her.
Located in
Erin is inside the inn feeling trapped by the walls.
Mentored by
Calruz decides to mentor Erin in combat.
Owns
Erin considers the inn to be hers.
Erin possesses and commands the skeleton Toren.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A class focused on running inns, hospitality, and tending to guests and establishments.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A species of which Erin Solstice is a member.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A large, pterodactyl-like flying creature with green, camouflaged scales.
The local municipal law enforcement tasked with keeping order in cities.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A skill that allows the user to create basic items.
A historically famous chess match that Erin recites entirely from memory.
A caste of Antinium focused on labor.
A newly discovered ancient dungeon near Liscor.
A large male Gnoll who attempts to bully Erin out of the Adventurer's Guild due to her scent.
A species of tall, bipedal hyena-like humanoids covered in fur.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
An entry-level culinary Skill improving preparation of simple meals.
A class associated with members of the city watch, held by Relc.
A magical potion that can heal injuries and cure ailments like poison.
An unnamed Antinium Worker who escorts Pawn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
An Earth video game involving survival and crafting mechanics.
Erin's native language from Earth, which surprisingly appears on labels in a Liscor market stall.
A wooden sign hung on the inn's front door.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A large, leathery, winged creature that Erin encountered.
A terrifying undead creature that comes to the inn at night demanding sustenance.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A high-tier magical ability that relocates a target instantly.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
An organization that records and combats monstrous threats.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
Old ruins where adventurers frequently hunt monsters.
A general class for any individual who practices magic.
The military force of the city of Liscor.
The Human vice-captain of the Horns of Hammerad.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A general combat-oriented class.
A mythological figure from Earth.
The state on Earth where Erin is from.
A foundational chess opening where the King's pawn is moved forward two spaces.
A notorious Necromancer referenced as a potential threat by the Dragon.
A guild in Liscor, likely for couriers or messengers.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A large geographical region, possibly a continent.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A major location in the north that barely survived the last Goblin Crusade.
A large, competent Silver-rank adventuring party led by Calruz.
A location from which high-quality healing potions are shipped.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A highly dangerous, explosive tree found in the wilderness.
A class held by merchants who run stalls or stores.
A stealthy, unknown individual who stole the skeleton from the inn.
A lightweight but durable basket woven from grass by Erin.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A famed academy of magic where Pisces studies.
A fantasy role-playing game from Erin's world that she uses as a reference point to understand her new reality.
A hypothetical class discussed to explain the system's mechanics.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
Magical abilities granted by the System to enhance a person's physical capabilities or profession.
A junior guard standing watch with Beilmark.
A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
A spell that renders the caster unseen.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A social class based on collecting and spreading rumors.
A famous Earth fantasy novel.
A massive, bull-like sapient species.
A classic fantasy species that Ryoka expected to see but has not encountered.
A sapient species possessing Elven traits.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who uses magic without formal education or spellbooks.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A branch of magic dealing with the dead, considered dangerous and illegal.
An official badge denoting the rank of Senior Guardsman in the city watch.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
A class specializing in speed and traversing distances.
An apex leadership class attained by highly advanced Goblins.
A high-tier military command class.
Distant cities populated by Humans, located north of Liscor.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
One of the continents in the world.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A hypothetical Skill Erin imagines the Goblins might possess.
A System class focused on stealing and stealth.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
A city to the north of Liscor that is a common destination for Humans.
A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
A fictional character from Earth referenced by Erin.
A class for those who dedicate their lives to travel.
An apprentice-tier class in the System.
A civilian System class focused on livestock management.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
A major upcoming gathering of the Gnoll tribes.
The biological mating cycle experienced by Gnolls.
A feared figure or title noted by the Dragon as lethally competent.
A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
A malevolent species referenced as unsubtle by the Dragon.
Magical beings said to ‘smell of magic,’ referenced by the Dragon.
A legendary figure from Erin Solstice's world (Earth).
A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
A skill that alerts the user to nearby danger or powerful opponents.
Devastating global conflicts waged between the Antinium and the other species of the world.
The territory that houses the remaining Antinium colonies.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
A real-world continent Erin compares the city's architecture to.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
Undead creatures referenced as prior threats near the inn.
An Earth television network known for nature documentaries.
A real-world movie franchise featuring creatures with acidic properties.
A young Drake who asks Erin a highly inappropriate question about Human biology.
The parents of the Drake child who approaches Erin.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
The Drake manager of an establishment in Liscor who fires Drassi.
A fallen Terandrian nation destroyed by Az'kerash.
A famous Drake hero responsible for the defeat of the Necromancer.
A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A skill that likely increases a person's carrying capacity.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
An Earth adage stating anything that can go wrong will go wrong.
A historical Earth group Erin recalls from history class.
A historical Earth civilization Erin briefly considers.
A historical Earth group famous for mercenary tactics.
Carnivorous plant life that populates the Bloodfields.
One of the Walled Cities located to the east of Liscor.
A major coalition or classification of powerful cities.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A magical communication ability for sending short messages across distance.
A burly Gnoll who runs a weapon shop in Liscor.
Jars filled with harvested Acid Fly juice used as makeshift grenades.
A raw, rich-tasting Gnoll meat dish.
A heavy cast-iron skillet used by Erin Solstice.
A Silver-rank team of adventurers led by Gregor.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A skill learned by Erin Solstice after a deeply emotional chess match.
A light and happy song with a sad undercurrent that Erin Solstice sings to her guests.
A deeply emotional song of eternity and memory sung by Erin Solstice.
A song from Erin's original world.
A church song from Erin's original world.
A specific group or type of Antinium to which Klbkch belongs.
An offensive combat Skill acquired by Erin Solstice.
A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
An Antinium Worker of the chess club who gained individuality and took the name Bishop.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
A high-level defensive skill possessed by Relc, seemingly an upgrade to [Thick Scales]. It makes his scales extremely durable, preventing him from being easily cut. Relc gained it from his [Sergeant] class.
A skill that allows the user to detect poison.
An older Goblin with the [Gatherer] class who identifies toxic food.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
A System Skill that drastically accelerates the speed of sewing.
A Watch guardsman who escorts Erin to the barracks.
The operational headquarters for Liscor's Watch.
The geographical region surrounding Liscor that periodically floods.
A dangerous type of spider creature that lives in nests.
A Gnoll Runner in Liscor.
A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
A nationality from Earth that Erin interacted with playing online chess.
An Antinium Worker who counted the undead attacking Liscor.
A skill that prevents intoxication.
A skill that accelerates recuperation.