Spinecracking...
103 entities connected through 1043 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A species of which Erin Solstice is a member.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A class focused on running inns, hospitality, and tending to guests and establishments.
A hostile and belligerent Gnoll adventurer who confronts Erin in the Adventurer's Guild and forces her to leave.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A branch of magic dealing with the dead, considered dangerous and illegal.
A leadership class common among Goblin tribes, granting authority and advanced capabilities.
A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
A class of city guards.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A male Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
A female Goblin killed and decapitated by Relc, whose body and head are later given a burial by Erin.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A magic system using inscribed runes to imbue objects with effects; requires intact inscriptions to function.
A Drake [Driver] who nearly runs Erin over with her wagon in Liscor.
A chess term Erin uses to conceptualize her impending death, which she then questions, leading her to formulate a plan to survive.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A skill that allows the user to create basic items.
The geographical region surrounding Liscor that periodically floods.
A very tall Gnoll hunter whom Erin meets just inside Liscor's gates, carrying half of a magical deer.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
An entry-level culinary Skill improving preparation of simple meals.
A high-tier magical ability that relocates a target instantly.
A general class for any individual who practices magic.
The market that Selys told Erin about, where Erin hopes to find supplies.
A vast, open expanse of rolling hills and valleys where The Wandering Inn is located.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
A terrifying undead creature that comes to the inn at night demanding sustenance.
A common pot used by Erin as an improvised weapon against Pisces when she initially mistook him for a monster.
A powerful but 'clumsy' mage who Pisces believes is responsible for the intense rainstorm.
An organization that deals with magical issues, such as teleportation spells.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
A Gnoll guardsman in the barracks who confirms the blue-scaled Drake intentionally let Relc embarrass himself in front of Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
The state on Earth where Erin is from.
A spell that renders the caster unseen.
A type of [Mage] who uses magic without formal education or spellbooks.
A dangerous type of spider creature that lives in nests.
A class for individuals who process and sell meat.
A species of wolf-like humanoids, distinct from Gnolls.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A pot of oil Erin had heating over a fire, which she uses as a desperate last-resort weapon against the Goblin Chieftain.
A magical potion that can heal injuries and cure ailments like poison.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
A feared figure or title noted by the Dragon as lethally competent.
Magical beings said to ‘smell of magic,’ referenced by the Dragon.
A large, leathery, winged creature that Erin encountered.
A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
A notorious Necromancer referenced as a potential threat by the Dragon.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
Amphibious creatures that can apparently be part of magical weather phenomena.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A movement skill that allows for a short, instantaneous burst of speed.
A skill that alerts the user to nearby danger or powerful opponents.
A famed academy of magic where Pisces studies.
A skill, likely used via an artifact or scroll, to determine a person's class.
A spell used to determine if a person is lying.
A city on Earth where Erin once got lost while attending a chess tournament.
A species of tall, bipedal hyena-like humanoids covered in fur.
A guild in Liscor, likely for couriers or messengers.
A city to the north of Liscor that is a common destination for Humans.
A legendary figure from Erin Solstice's world (Earth).
A skill that likely increases a person's carrying capacity.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A magical bag with an interior space larger than its outside dimensions.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A green-scaled Drake guardsman who contributes to the gossip about Erin in the barracks.
A type of class with restrictive requirements, used by Klbkch to explain that not all classes are freely chosen.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A skill possessed by Klbkch that allows him to move at incredible speeds.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
Erin's mundane kitchen utensil that becomes a deadly weapon during the fight with the Goblin Chieftain.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
A small foraging party of six Goblins operating near The Wandering Inn.
A strange orchard with poisonous blue fruit where Erin confronts her depression and first encounters the starving Goblins.
Three tarnished silver coins that the Goblins offer to Erin as payment for their meal.
A strategy board game from Erin’s world that she uses to focus and cope with pain.