Erin Solstice's Connections
77 entities connected through 805 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
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A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A high-tier magical ability that relocates a target instantly.
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Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
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A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
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An entry-level culinary Skill improving preparation of simple meals.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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Magical symbols that can preserve perishable items indefinitely.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A grumpy Drake guard stationed at the eastern gate of Liscor.
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A Drake [Driver] who nearly runs Erin over with her wagon in Liscor.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A general class for any individual who practices magic.
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A skill that allows the user to create basic items.
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A magical potion that can heal injuries and cure ailments like poison.
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A tall Gnoll hunter Erin encounters shortly after entering Liscor.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A terrifying undead creature that comes to the inn at night demanding sustenance.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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An organization that deals with magical issues, such as teleportation spells.
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A lone Goblin who snuck into the inn to ambush Erin.
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A spell that renders the caster unseen.
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The geographical region surrounding Liscor that periodically floods.
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A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
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Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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Undead creatures referenced as prior threats near the inn.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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A species of which Erin Solstice is a member.
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A pterodactyl-like flying creature that nests in the grasslands and aggressively defends its eggs.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A kitchen cupboard inscribed with glowing runes that preserved food in fresh condition until its enchantment was disrupted.
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A species of wolf-like humanoids, distinct from Gnolls.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A dangerous type of spider creature that lives in nests.
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A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
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A malevolent species referenced as unsubtle by the Dragon.
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A feared figure or title noted by the Dragon as lethally competent.
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Magical beings said to ‘smell of magic,’ referenced by the Dragon.
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A specialized type of [Mage] focused on arcane research and mainstream magic.
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A type of [Mage] who uses magic without formal education or spellbooks.
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A type of [Mage] who obtains their power from external sources, such as summoning.
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A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
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The official badge of a Senior Guardsman of Liscor.
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A movement skill that allows for a short, instantaneous burst of speed.
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A skill that allows the user to detect poison.
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A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
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The state on Earth where Erin is from.
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A large, leathery, winged creature that Erin encountered.
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A magical spell used to preserve perishable items over long periods.
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A class focused on survival in difficult or dangerous environments.
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A class or title associated with nobility or leadership among Humans.
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A class or title associated with nobility or leadership among Humans.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A class for merchants and those involved in commerce.
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A skill that likely increases a person's carrying capacity.
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A magical bag with an interior space larger than its outside dimensions.
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A class for individuals who process and sell meat.
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A guild in Liscor, likely for couriers or messengers.
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A famed academy of magic where Pisces studies.
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A magical discipline focused on death, the dead, and related energies.
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The Drake manager of an establishment in Liscor who fires Drassi.
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