Unfolding...
52 entities connected through 251 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class of city guards.
A branch of magic dealing with the dead, considered dangerous and illegal.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A hostile and belligerent Gnoll adventurer who confronts Erin in the Adventurer's Guild and forces her to leave.
A green-scaled Drake guardsman who contributes to the gossip about Erin in the barracks.
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A class focused on running inns, hospitality, and tending to guests and establishments.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A species of tall, bipedal hyena-like humanoids covered in fur.
A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
The geographical region surrounding Liscor that periodically floods.
A class held by merchants who run stalls or stores.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A skill that alerts the user to nearby danger or powerful opponents.
A title or class held by Klbkch, implying great combat prowess.
An organization that deals with magical issues, such as teleportation spells.
A guild in Liscor, likely for couriers or messengers.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A city to the north of Liscor that is a common destination for Humans.
A very tall Gnoll hunter whom Erin meets just inside Liscor's gates, carrying half of a magical deer.
A skill that likely increases a person's carrying capacity.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A magical bag with an interior space larger than its outside dimensions.
A dangerous type of spider creature that lives in nests.
The state on Earth where Erin is from.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
The market that Selys told Erin about, where Erin hopes to find supplies.
A Gnoll guardsman in the barracks who confirms the blue-scaled Drake intentionally let Relc embarrass himself in front of Erin.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A female Drake shopkeeper who kindly directs Erin to Lism's stall in the market.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A class for merchants and those involved in commerce.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A continent mentioned by Relc as a place where Lizardfolk live.