Schemeplotting...
57 entities connected through 95 interactions
Location of
Hawk the Hare resides in the city of Liscor.
Members of the Silverfang tribe are situated in Liscor.
The Hive is situated deep beneath the city of Liscor.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
An organization that records and combats monstrous threats.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A large, competent Silver-rank adventuring party led by Calruz.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The Human vice-captain of the Horns of Hammerad.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A location from which high-quality healing potions are shipped.
The state on Earth where Erin is from.
A class for people who operate vehicles like wagons for transport or delivery.
An independent city-state located near the High Passes.
A real-world continent Erin compares the city's architecture to.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A skill possessed by Klbkch that allows him to move at incredible speeds.
A class held by merchants who run stalls or stores.
A newly discovered ancient dungeon near Liscor.
The military force of the city of Liscor.
An unnamed Human merchant running goods from the north through Liscor to the Drake cities.
A local Drake [Trader] who chats with passing merchants.
A large geographical region, possibly a continent.
A System class focused on stealing and stealth.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A caste of Antinium focused on labor.
A flying nocturnal animal, likely a bat, observed by the Antinium on the surface.
Carnivorous plant life that populates the Bloodfields.
One of the Walled Cities located to the east of Liscor.
A major coalition or classification of powerful cities.
A combat-oriented class focused on fighting for pay.
A burly Gnoll who runs a weapon shop in Liscor.
Jars filled with harvested Acid Fly juice used as makeshift grenades.
A species of which Erin Solstice is a member.
A raw, rich-tasting Gnoll meat dish.
A city to the north of Liscor that is a common destination for Humans.
A bored Gnoll guard stationed at Liscor's eastern gates.
A yellow-scaled Drake working at the Adventurer's Guild.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A Human whose past racist remarks are remembered by Erin.
A general combat-oriented class.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A City Runner and crony of Persua.
A System class for those who buy and sell goods.
A powerful fear spell projected by Skinner.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
An undead creature Erin considers a real threat, unlike mundane corpses.
Highly lethal, advanced zombies that possess supernatural physical attributes.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.