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76 entities connected through 405 interactions
Located in
Captain Zevara is present in the barracks where she commands Relc.
Member of
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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The local municipal law enforcement tasked with keeping order in cities.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A specific group or type of Antinium to which Klbkch belongs.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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A large, competent Silver-rank adventuring party led by Calruz.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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Giant, physically imposing combat variants of the Antinium.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A caste of Antinium focused on labor.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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An older Drake Guildmistress in Liscor.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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The Human vice-captain of the Horns of Hammerad.
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Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
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An unnamed Antinium Worker who escorts Pawn.
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A newly discovered ancient dungeon near Liscor.
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A general class for any individual who practices magic.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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A Silver-rank adventuring team captained by Yvlon Byres.
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A branch of magic dealing with the dead, considered dangerous and illegal.
A higher rank of Adventuring team.
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A Senior Guardsman in Liscor's Watch, renowned as its best swordsman.
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A custom-made, highly decorative badge given to Klbkch by the Watch.
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A large geographical region, possibly a continent.
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Old ruins where adventurers frequently hunt monsters.
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A species of which Erin Solstice is a member.
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A street in Liscor used as a defensive fallback point during the undead invasion.
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A guild in Liscor, likely for couriers or messengers.
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An organization that records and combats monstrous threats.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
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A Silver-rank adventurer team captained by Cervial Dermondy.
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A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
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A Watch guardsman who escorts Erin to the barracks.
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A Human whose past racist remarks are remembered by Erin.
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A high-level elite classification tier for adventurers.
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A type of undead construct made of bones.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A famed academy of magic where Pisces studies.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An adventuring Captain who backed out of the ruins expedition at the last moment.
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An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A guild controlling commerce, caravans, and heavy freight.
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The operational headquarters for Liscor's Watch.
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The headquarters for the Liscor City Watch.
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An offensive fire spell cast by Pisces.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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