Spinecracking...
77 entities connected through 298 interactions
Enemy of
Zel Shivertail fought and brought down the Necromancer.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A branch of magic dealing with the dead, considered dangerous and illegal.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The Human vice-captain of the Horns of Hammerad.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A powerful magical entity whom Ryoka harbors deep resentment toward.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A scarred warrior member of the Horns of Hammerad.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
A common type of undead skeletal mage.
A famous Drake hero responsible for the defeat of the Necromancer.
A medical class requested by the guards to save Klbkch.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
The historical figure credited with defeating the necromancer Az'kerash.
The local municipal law enforcement tasked with keeping order in cities.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A fallen Terandrian nation destroyed by Az'kerash.
A species of which Erin Solstice is a member.
A general class for any individual who practices magic.
A famed academy of magic where Pisces studies.
A large, competent Silver-rank adventuring party led by Calruz.
A sealed message destined for Perril Chandler.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
Old ruins where adventurers frequently hunt monsters.
A newly discovered ancient dungeon near Liscor.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
The market that Selys told Erin about, where Erin hopes to find supplies.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A sapient species possessing Elven traits.
An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
A specialized school of magic taught at Wistram Academy.
A location from which high-quality healing potions are shipped.
An expensive, magically enchanted set of dark blue robes purchased by Ceria Springwalker.
A class for individuals who work with magical or exotic materials to create potions and other substances.
An unnamed Antinium Worker who escorts Pawn.
The resumption of hostilities between the Antinium and the continental powers.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An independent city-state located near the High Passes.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
One of the continents in the world.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A nation known for its deep ties to necromancy.
The ruler of Khelt who has a deep understanding of necromancy.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A powerful magical concoction given to Ryoka to aid her survival against the undead.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A caste of Antinium focused on labor.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A magical class specializing in illusion spells, often used for intimidation and deception.
A high classification of magical spell.
A massive mountain range that bisects the continent of Izril.
One of the [Mages] in the Horns of Hammerad.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A skill that alerts the user to nearby danger or powerful opponents.
An incredibly large humanoid species.
A type of undead construct made of bones.
An incorporeal undead spirit.
An undead creature Erin considers a real threat, unlike mundane corpses.
A large geographical region, possibly a continent.
A highly magical ring meant for Perril Chandler.