Lorehoarding...
77 entities connected through 298 interactions
Enemy of
Zel Shivertail fought and brought down the Necromancer.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A branch of magic dealing with the dead, considered dangerous and illegal.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The Human vice-captain of the Horns of Hammerad.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A powerful magical entity whom Ryoka harbors deep resentment toward.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A scarred warrior member of the Horns of Hammerad.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
A famous Drake hero responsible for the defeat of the Necromancer.
A common type of undead skeletal mage.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A medical class requested by the guards to save Klbkch.
A large, competent Silver-rank adventuring party led by Calruz.
The historical figure credited with defeating the necromancer Az'kerash.
A species of which Erin Solstice is a member.
The local municipal law enforcement tasked with keeping order in cities.
A famed academy of magic where Pisces studies.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A specific group or type of Antinium to which Klbkch belongs.
A fallen Terandrian nation destroyed by Az'kerash.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A sealed message destined for Perril Chandler.
A general class for any individual who practices magic.
A newly discovered ancient dungeon near Liscor.
Old ruins where adventurers frequently hunt monsters.
A sapient species possessing Elven traits.
An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
A specialized school of magic taught at Wistram Academy.
A massive mountain range that bisects the continent of Izril.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
The market that Selys told Erin about, where Erin hopes to find supplies.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
One of the continents in the world.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A nation known for its deep ties to necromancy.
The ruler of Khelt who has a deep understanding of necromancy.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A location from which high-quality healing potions are shipped.
An expensive, magically enchanted set of dark blue robes purchased by Ceria Springwalker.
A class for individuals who work with magical or exotic materials to create potions and other substances.
A caste of Antinium focused on labor.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
An incredibly large humanoid species.
A type of undead construct made of bones.
An incorporeal undead spirit.
An unnamed Antinium Worker who escorts Pawn.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The resumption of hostilities between the Antinium and the continental powers.
A powerful magical concoction given to Ryoka to aid her survival against the undead.
A magical class specializing in illusion spells, often used for intimidation and deception.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An independent city-state located near the High Passes.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A high classification of magical spell.
An undead creature Erin considers a real threat, unlike mundane corpses.
One of the [Mages] in the Horns of Hammerad.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A skill that alerts the user to nearby danger or powerful opponents.
A large geographical region, possibly a continent.
A highly magical ring meant for Perril Chandler.