Scrivening...
Scrivening...
77 entities connected through 298 interactions
Enemy of
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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The Human vice-captain of the Horns of Hammerad.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A scarred warrior member of the Horns of Hammerad.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
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A famous Drake hero responsible for the defeat of the Necromancer.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A medical class requested by the guards to save Klbkch.
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A large, competent Silver-rank adventuring party led by Calruz.
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The historical figure credited with defeating the necromancer Az'kerash.
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A species of which Erin Solstice is a member.
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The local municipal law enforcement tasked with keeping order in cities.
A famed academy of magic where Pisces studies.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A specific group or type of Antinium to which Klbkch belongs.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A sealed message destined for Perril Chandler.
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A general class for any individual who practices magic.
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A sapient species possessing Elven traits.
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An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
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A specialized school of magic taught at Wistram Academy.
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A massive mountain range that bisects the continent of Izril.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A location from which high-quality healing potions are shipped.
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An expensive, magically enchanted set of dark blue robes purchased by Ceria Springwalker.
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A class for individuals who work with magical or exotic materials to create potions and other substances.
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A type of undead construct made of bones.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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The resumption of hostilities between the Antinium and the continental powers.
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A powerful magical concoction given to Ryoka to aid her survival against the undead.
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A magical class specializing in illusion spells, often used for intimidation and deception.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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An independent city-state located near the High Passes.
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A large city thirty miles from Remendia with good inns and its own Runner's Guild.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A high classification of magical spell.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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One of the [Mages] in the Horns of Hammerad.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A skill that alerts the user to nearby danger or powerful opponents.
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A highly magical ring meant for Perril Chandler.
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