Taletelling...
Taletelling...
71 entities connected through 284 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A famed academy of magic where Pisces studies.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A continent mentioned by Relc as a place where Lizardfolk live.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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An independent city-state located near the High Passes.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A portly Drake merchant leading a caravan through the South.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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The collective societal structure of the Gnolls in southern Izril.
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A historically famous chess match that Erin recites entirely from memory.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A rival runner whom Ryoka suspects holds a grudge.
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A magical kitchen knife designed to sear meat as it cuts.
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A burly Gnoll who runs a weapon shop in Liscor.
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A class held by merchants who run stalls or stores.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
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The Human vice-captain of the Horns of Hammerad.
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The local municipal law enforcement tasked with keeping order in cities.
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Troublesome seasonal entities that appear during winter.
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A specific group or type of Antinium to which Klbkch belongs.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A medical class requested by the guards to save Klbkch.
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A distant or newer landmass in the world.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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An entry-level culinary Skill improving preparation of simple meals.
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A wooden sign hung on the inn's front door.
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