33 entities connected through 285 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A magical potion that can heal injuries and cure ailments like poison.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A class focused on running inns, hospitality, and tending to guests and establishments.
A general class for any individual who practices magic.
A famed academy of magic where Pisces studies.
A branch of magic dealing with the dead, considered dangerous and illegal.
A notorious Necromancer referenced as a potential threat by the Dragon.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
A large, leathery, winged creature that Erin encountered.
A class skilled with spears.
A combat class specializing in the use of swords.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A hypothetical class Relc teases Klbkch about leveling up.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A common offensive magical spell that creates projectiles of fire.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A skill that alerts the user to nearby danger or powerful opponents.
A skill, likely used via an artifact or scroll, to determine a person's class.
A spell used to determine if a person is lying.
A defensive spell that creates a shimmering, powerful wall of wind.
The law enforcement organization of the city of Liscor.