Brainbinding...
62 entities connected through 517 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of which Erin Solstice is a member.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A class of city guards.
A magical potion that can heal injuries and cure ailments like poison.
A branch of magic dealing with the dead, considered dangerous and illegal.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A general class for any individual who practices magic.
A famed academy of magic where Pisces studies.
A skill that alerts the user to nearby danger or powerful opponents.
A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
A class focused on running inns, hospitality, and tending to guests and establishments.
An ancient and foundational text that explains the mechanics and philosophy of the world's system of levels and classes.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A strategy board game from Japan that Erin knows, which is unheard of in Izril.
A notorious Necromancer referenced as a potential threat by the Dragon.
A title or class held by Klbkch, implying great combat prowess.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
A skill, likely used via an artifact or scroll, to determine a person's class.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A spell used to determine if a person is lying.
A class for individuals who process and sell meat.
A common class mentioned by Klbkch as an example to explain the class system to Erin.
A type of class with restrictive requirements, used by Klbkch to explain that not all classes are freely chosen.
The state on Earth where Erin is from.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A species of tall, bipedal hyena-like humanoids covered in fur.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A common offensive magical spell that creates projectiles of fire.
A movement skill that allows for a short, instantaneous burst of speed.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A type of strategy game known in Liscor, presumably of Gnoll origin.
An ancient strategy board game from Earth that Erin knows how to play.
A type of card game played in Liscor that presumably involves magic.
A class associated with members of the city watch, held by Relc.
A country on Earth mentioned by Erin as the origin of the game Shogi.
A large geographical region, possibly a continent.
A large, leathery, winged creature that Erin encountered.
A class skilled with spears.
A combat class specializing in the use of swords.
A hypothetical class Relc teases Klbkch about leveling up.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A skill possessed by Klbkch that allows him to move at incredible speeds.