Weaving...
Weaving...
62 entities connected through 517 interactions
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A species of which Erin Solstice is a member.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A magical potion that can heal injuries and cure ailments like poison.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A general class for any individual who practices magic.
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A famed academy of magic where Pisces studies.
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A skill that alerts the user to nearby danger or powerful opponents.
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A martial civic class for members of the city’s guard, denoting training and authority to patrol and enforce law.
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A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
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Local armed watchmen; Klbkch and Relc are members and present at Erin's table examining her injury.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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An ancient and foundational text that explains the mechanics and philosophy of the world's system of levels and classes.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A strategy board game from Japan that Erin knows, which is unheard of in Izril.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A title or class held by Klbkch, implying great combat prowess.
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A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
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A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
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A skill, likely used via an artifact or scroll, to determine a person's class.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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A spell used to determine if a person is lying.
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A class for individuals who process and sell meat.
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A common class mentioned by Klbkch as an example to explain the class system to Erin.
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A type of class with restrictive requirements, used by Klbkch to explain that not all classes are freely chosen.
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The state on Earth where Erin is from.
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A Skill obtained by Erin after winning a violent struggle inside her inn.
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A Skill obtained by Erin, likely as a result of throwing objects during her fight.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A common offensive magical spell that creates projectiles of fire.
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A movement skill that allows for a short, instantaneous burst of speed.
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A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
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A type of strategy game known in Liscor, presumably of Gnoll origin.
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An ancient strategy board game from Earth that Erin knows how to play.
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A type of card game played in Liscor that presumably involves magic.
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A class associated with members of the city watch, held by Relc.
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A country on Earth mentioned by Erin as the origin of the game Shogi.
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A large geographical region, possibly a continent.
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A large, leathery, winged creature that Erin encountered.
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A combat class specializing in the use of swords.
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A hypothetical class Relc teases Klbkch about leveling up.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A skill possessed by Klbkch that allows him to move at incredible speeds.
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