Wordchewing...
148 entities connected through 1630 interactions
Friend of
Erin considers Klbkch a friend, weeping in relief when he returns.
Relc dislikes all Antinium with the sole exception of Klbkch.
Located in
Klbkch is writing in a ledger inside the Guard's barracks.
Member of
Klbkch used to be recognized as one of the Centenium.
Klbkch serves as a Senior Guardsman.
Klbkch belongs to the Free Antinium faction.
Owns
Klbkch accepts and keeps the new badge given to him by the Watch.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Klbkch holds the title of Prognugator for the Hive.
Klbkch was a True Antinium of Rhir.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A specific group or type of Antinium to which Klbkch belongs.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
An unnamed Antinium Worker who escorts Pawn.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A caste of Antinium focused on labor.
The local municipal law enforcement tasked with keeping order in cities.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A species of which Erin Solstice is a member.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A class associated with members of the city watch, held by Relc.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
Giant, physically imposing combat variants of the Antinium.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
The other five ruling matriarchs of the Antinium species.
A large geographical region, possibly a continent.
A notorious Necromancer referenced as a potential threat by the Dragon.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A magical potion that can heal injuries and cure ailments like poison.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
An Earth chess champion.
A newly discovered ancient dungeon near Liscor.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
The military force of the city of Liscor.
A class skilled with spears.
The territory that houses the remaining Antinium colonies.
A species of tall, bipedal hyena-like humanoids covered in fur.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A famed academy of magic where Pisces studies.
A combat class specializing in the use of swords.
The lowest caste of the Antinium, bred purely for manual labor and simple tasks.
A branch of magic dealing with the dead, considered dangerous and illegal.
The geographical region surrounding Liscor that periodically floods.
A general class for any individual who practices magic.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
Devastating global conflicts waged between the Antinium and the other species of the world.
The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.
An upscale pub in Liscor.
Antinium that break from their programming, go mad, and violently attack everything around them.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A junior guard standing watch with Beilmark.
An ancient and foundational text that explains the mechanics and philosophy of the world's system of levels and classes.
A large, leathery, winged creature that Erin encountered.
A massive mountain range that bisects the continent of Izril.
A class focused on running inns, hospitality, and tending to guests and establishments.
A species whose chieftain was defeated by Erin, earning her a bounty.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The resumption of hostilities between the Antinium and the continental powers.
The state on Earth where Erin is from.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A major coalition or classification of powerful cities.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A Senior Guardsman in Liscor's Watch, renowned as its best swordsman.
A class of city guards.
A custom-made, highly decorative badge given to Klbkch by the Watch.
An elite or original group of Antinium that Klbkch belongs to.
The headquarters for the Liscor City Watch.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
Old ruins where adventurers frequently hunt monsters.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A hypothetical class Relc teases Klbkch about leveling up.
The market that Selys told Erin about, where Erin hopes to find supplies.
An undead creature Erin considers a real threat, unlike mundane corpses.
A classification or lineage associated with Drakes who possess dragon-like characteristics.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A high-tier magical ability that relocates a target instantly.
An organization that deals with magical issues, such as teleportation spells.
A skill that alerts the user to nearby danger or powerful opponents.
A foundational chess opening where the King's pawn is moved forward two spaces.
A spell used to determine if a person is lying.
A foundational caste and class of the Antinium.
A general combat-oriented class.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
The ruling human factions of the northern continent.
A notable Antinium figure capable of issuing orders or objections to the Liscor Hive.
A notable Antinium figure whose explicit objections would carry severe weight.
A dangerous type of spider creature that lives in nests.
A System class for carrying heavy loads.
An older Drake Guildmistress in Liscor.
The Human vice-captain of the Horns of Hammerad.
A historical military coalition that fought in the Antinium Wars.
The leaders of the Antinium hives.
A skill, likely used via an artifact or scroll, to determine a person's class.
A school of magic that creates false sensory input, used by Pisces for theft and evasion.
A common offensive magical spell that creates projectiles of fire.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A portly Drake merchant leading a caravan through the South.
A Prince of the House of Minos.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
The ruling King of the House of Minos.
A fallen Terandrian nation destroyed by Az'kerash.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famous Drake hero responsible for the defeat of the Necromancer.
A receptionist at the Liscor Adventurer's Guild.
A system class for female nobility.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
A legendary or elite caste of the Antinium from the continent of Rhir.
A vital and secretive Antinium ritual.
An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
An Earth chess grandmaster.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A location from which high-quality healing potions are shipped.
The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
A skill possessed by Klbkch that allows him to move at incredible speeds.
The operational headquarters for Liscor's Watch.
Aggressive, razor-mouthed flying insects that dwell deep underground.
An official badge denoting the rank of Senior Guardsman in the city watch.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
A major location in the north that barely survived the last Goblin Crusade.
A flying nocturnal animal, likely a bat, observed by the Antinium on the surface.
Carnivorous plant life that populates the Bloodfields.
One of the Walled Cities located to the east of Liscor.
A class held by merchants who run stalls or stores.
A highly dangerous, explosive tree found in the wilderness.