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21 entities connected through 162 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A species of which Erin Solstice is a member.
A potential high-level class that Olesm hypothesizes exists, inspired by Erin's use of the term for an expert chess player from her world.
A type of strategy game known in Liscor, presumably of Gnoll origin.
A strategy board game from Japan that Erin knows, which is unheard of in Izril.
A type of card game played in Liscor that presumably involves magic.
A general combat-oriented class.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A class for merchants and those involved in commerce.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
An ancient strategy board game from Earth that Erin knows how to play.
A class for individuals who work with magical or exotic materials to create potions and other substances.
A species of tall, bipedal hyena-like humanoids covered in fur.