Canon-fiddling...
Canon-fiddling...
84 entities connected through 450 interactions
Employee of
Family of
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Connected through
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Connected through
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Connected through
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
Connected through
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
Connected through
A newly discovered ancient dungeon near Liscor.
Connected through
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Connected through
A strategy board game from Erin’s world that she uses to focus and cope with pain.
Connected through
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
Connected through
A large, competent Silver-rank adventuring party led by Calruz.
Connected through
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
Connected through
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Connected through
The local municipal law enforcement tasked with keeping order in cities.
Connected through
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
Connected through
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
Connected through
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
Connected through
A general class for any individual who practices magic.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Connected through
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
Connected through
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
Connected through
A species of which Erin Solstice is a member.
Connected through
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Connected through
The Human vice-captain of the Horns of Hammerad.
Connected through
A continent mentioned by Relc as a place where Lizardfolk live.
Connected through
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
Connected through
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
Connected through
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
Connected through
A specific group or type of Antinium to which Klbkch belongs.
Connected through
A caste of Antinium focused on labor.
Connected through
An all-mage silver-rank adventuring company led by Menes.
Connected through
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
Connected through
A notorious Necromancer referenced as a potential threat by the Dragon.
Connected through
Old ruins where adventurers frequently hunt monsters.
Connected through
A location from which high-quality healing potions are shipped.
Connected through
A guild in Liscor, likely for couriers or messengers.
Connected through
An organization that records and combats monstrous threats.
Connected through
A powerful [Tactician] skill that supercharges the combat capabilities of allied forces.
Connected through
A local Drake [Trader] who chats with passing merchants.
Connected through
One of the [Mages] in the Horns of Hammerad.
Connected through
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
Connected through
A System skill that drastically increases the movement speed of the user and their allies to escape danger.
Connected through
A Silver-rank adventuring team captained by Yvlon Byres.
Connected through
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
Connected through
A junior guard standing watch with Beilmark.
Connected through
A historically famous chess match that Erin recites entirely from memory.
Connected through
The military force of the city of Liscor.
Connected through
A tribe of Goblins living in a hidden cave near The Wandering Inn.
Connected through
The collective societal structure of the Gnolls in southern Izril.
Connected through
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
Connected through
A speed-based variant of chess.
Connected through
A class for merchants and those involved in commerce.
Connected through
A Great Company on Baleros led by the Titan.
Connected through
The Grand Strategist of the Drakes, living in Pallass.
Connected through
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
Connected through
A massive, bull-like sapient species.
Connected through
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
Connected through
A dangerous type of spider creature that lives in nests.
Connected through
A common offensive magical spell that creates projectiles of fire.
Connected through
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
Connected through
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
Connected through
A branch of magic dealing with the dead, considered dangerous and illegal.
Connected through
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
Connected through
A famous location or event where novice adventurers make their names.
Connected through
A large geographical region, possibly a continent.
Connected through
A skill that alerts the user to nearby danger or powerful opponents.
Connected through
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
Connected through
A Human whose past racist remarks are remembered by Erin.
Connected through
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
Connected through
A Silver-rank team of adventurers led by Gregor.
Connected through
A Silver-rank adventurer team captained by Cervial Dermondy.
Connected through