Plot-twisting...
84 entities connected through 450 interactions
Employee of
Olesm works for the Council in Liscor.
Family of
Lism is Olesm's uncle.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A newly discovered ancient dungeon near Liscor.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A large, competent Silver-rank adventuring party led by Calruz.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
The local municipal law enforcement tasked with keeping order in cities.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A general class for any individual who practices magic.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A species of which Erin Solstice is a member.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
The Human vice-captain of the Horns of Hammerad.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A continent mentioned by Relc as a place where Lizardfolk live.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A specific group or type of Antinium to which Klbkch belongs.
A caste of Antinium focused on labor.
A notorious Necromancer referenced as a potential threat by the Dragon.
An all-mage silver-rank adventuring company led by Menes.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A location from which high-quality healing potions are shipped.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An unnamed Antinium Worker who escorts Pawn.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
A local Drake [Trader] who chats with passing merchants.
Old ruins where adventurers frequently hunt monsters.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A Silver-rank adventuring team captained by Yvlon Byres.
A System skill that drastically increases the movement speed of the user and their allies to escape danger.
A powerful [Tactician] skill that supercharges the combat capabilities of allied forces.
One of the [Mages] in the Horns of Hammerad.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A class for merchants and those involved in commerce.
The military force of the city of Liscor.
A junior guard standing watch with Beilmark.
A species of tall, bipedal hyena-like humanoids covered in fur.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A speed-based variant of chess.
Magical abilities granted by the System to enhance a person's physical capabilities or profession.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
A historically famous chess match that Erin recites entirely from memory.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The collective societal structure of the Gnolls in southern Izril.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A Great Company on Baleros led by the Titan.
The Grand Strategist of the Drakes, living in Pallass.
A yellow-scaled Drake working at the Adventurer's Guild.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A branch of magic dealing with the dead, considered dangerous and illegal.
A large geographical region, possibly a continent.
A massive, bull-like sapient species.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A dangerous type of spider creature that lives in nests.
A common offensive magical spell that creates projectiles of fire.
A general combat-oriented class.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
A famous location or event where novice adventurers make their names.
A skill that alerts the user to nearby danger or powerful opponents.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A magical communication ability for sending short messages across distance.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A Human whose past racist remarks are remembered by Erin.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A Silver-rank team of adventurers led by Gregor.
A Silver-rank adventurer team captained by Cervial Dermondy.