Meaningmunching...
Meaningmunching...
94 entities connected through 454 interactions
Has member
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A species of which Erin Solstice is a member.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A caste of Antinium focused on labor.
A guild in Liscor, likely for couriers or messengers.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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An organization that records and combats monstrous threats.
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A large geographical region, possibly a continent.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A newly discovered ancient dungeon near Liscor.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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A dangerous type of spider creature that lives in nests.
A large, competent Silver-rank adventuring party led by Calruz.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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A magical potion that can heal injuries and cure ailments like poison.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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A school of magic that creates false sensory input, used by Pisces for theft and evasion.
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The Human vice-captain of the Horns of Hammerad.
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An apex leadership class attained by highly advanced Goblins.
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A combat class specializing in the use of swords.
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A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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The geographical region surrounding Liscor that periodically floods.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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An independent city-state located near the High Passes.
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A remarkably fast Human Runner who recently humiliated Relc.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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The military force of the city of Liscor.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
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A rival runner whom Ryoka suspects holds a grudge.
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A professional guild of assassins hired for protection and lethal operations.
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A custom-made, highly decorative badge given to Klbkch by the Watch.
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A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A portly Drake merchant leading a caravan through the South.
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A System class for those who buy and sell goods.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A famed academy of magic where Pisces studies.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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One of the [Mages] in the Horns of Hammerad.
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A scarred warrior member of the Horns of Hammerad.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
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Giant, physically imposing combat variants of the Antinium.
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An older Drake Guildmistress in Liscor.
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A guild controlling commerce, caravans, and heavy freight.
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