Pontificating...
141 entities connected through 1329 interactions
Friend of
Relc dislikes all Antinium with the sole exception of Klbkch.
Located in
Relc is seated in the Guard's barracks before being deployed.
Member of
Relc is a member of the city watch.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of which Erin Solstice is a member.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
The local municipal law enforcement tasked with keeping order in cities.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A notorious Necromancer referenced as a potential threat by the Dragon.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A general class for any individual who practices magic.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A class associated with members of the city watch, held by Relc.
A branch of magic dealing with the dead, considered dangerous and illegal.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
The military force of the city of Liscor.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A specific group or type of Antinium to which Klbkch belongs.
A class skilled with spears.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A large geographical region, possibly a continent.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A newly discovered ancient dungeon near Liscor.
Giant, physically imposing combat variants of the Antinium.
A general combat-oriented class.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A large, competent Silver-rank adventuring party led by Calruz.
A combat class specializing in the use of swords.
A class focused on running inns, hospitality, and tending to guests and establishments.
A species of tall, bipedal hyena-like humanoids covered in fur.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
The state on Earth where Erin is from.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A magical potion that can heal injuries and cure ailments like poison.
A location from which high-quality healing potions are shipped.
The market that Selys told Erin about, where Erin hopes to find supplies.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A major coalition or classification of powerful cities.
An upscale pub in Liscor.
A remarkably fast Human Runner who recently humiliated Relc.
An unnamed Antinium Worker who escorts Pawn.
A rare combat skill.
A type of flying reptilian creature, some of which can breathe fire.
A continent mentioned by Relc as a place where Lizardfolk live.
A skill that allows the user to create basic items.
A school of magic that creates false sensory input, used by Pisces for theft and evasion.
An official badge denoting the rank of Senior Guardsman in the city watch.
A skill that alerts the user to nearby danger or powerful opponents.
A magical class specializing in illusion spells, often used for intimidation and deception.
The headquarters for the Liscor City Watch.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famed academy of magic where Pisces studies.
A high-level defensive skill possessed by Relc, seemingly an upgrade to [Thick Scales]. It makes his scales extremely durable, preventing him from being easily cut. Relc gained it from his [Sergeant] class.
The geographical region surrounding Liscor that periodically floods.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
A major location in the north that barely survived the last Goblin Crusade.
Carnivorous plant life that populates the Bloodfields.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
One of the Walled Cities located to the east of Liscor.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A Senior Guardsman in Liscor's Watch, renowned as its best swordsman.
A class of city guards.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
Old ruins where adventurers frequently hunt monsters.
A local Drake [Trader] who chats with passing merchants.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A street in Liscor used as a defensive fallback point during the undead invasion.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A classification or lineage associated with Drakes who possess dragon-like characteristics.
A high-tier magical ability that relocates a target instantly.
An organization that deals with magical issues, such as teleportation spells.
A large, leathery, winged creature that Erin encountered.
A class related to cooking.
A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
A separate class from Farmer; used in contrast in the carrot anecdote.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A class focused on survival in difficult or dangerous environments.
A class or title associated with nobility or leadership among Humans.
A hypothetical class Relc teases Klbkch about leveling up.
A hypothetical Skill Erin imagines the Goblins might possess.
The sovereign territory of the Drakes.
A movement skill that allows for a short, instantaneous burst of speed.
A defensive spell that creates a shimmering, powerful wall of wind.
The historical figure credited with defeating the necromancer Az'kerash.
A skill, likely used via an artifact or scroll, to determine a person's class.
A spell used to determine if a person is lying.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A defensive skill that makes a Drake's scales tougher. Relc possessed this skill before upgrading to [Iron Scales].
A class held by Relc. It grants the [Iron Scales] skill at a high level.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
A species whose chieftain was defeated by Erin, earning her a bounty.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
A dangerous type of spider creature that lives in nests.
Troublesome seasonal entities that appear during winter.
A basic military class common in standard armies.
A basic defensive combat class found in average armies.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
The territory that houses the remaining Antinium colonies.
Devastating global conflicts waged between the Antinium and the other species of the world.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
A custom-made, highly decorative badge given to Klbkch by the Watch.
A specialized combat class focused on dueling.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
The collective societal structure of the Gnolls in southern Izril.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A caste of Antinium focused on labor.
A yellow-scaled Drake working at the Adventurer's Guild.
The resumption of hostilities between the Antinium and the continental powers.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A standard labor class centered on woodworking.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A mental resistance Skill offered by the System.
An Earth chess champion.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
The operational headquarters for Liscor's Watch.
An offensive fire spell cast by Pisces.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A class held by merchants who run stalls or stores.