Emending...
Emending...
221 entities connected through 2403 interactions
Employed by
Ryoka refers to Teriarch as her employer after he assigns her a delivery task.
Enemy of
Friend of
Garia physically defends and intercedes for Ryoka as her friend.
Located in
Mentored by
Owns
Rival of
Student of
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A guild in Liscor, likely for couriers or messengers.
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A rival runner whom Ryoka suspects holds a grudge.
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A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
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The Human vice-captain of the Horns of Hammerad.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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An organization that records and combats monstrous threats.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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A species of which Erin Solstice is a member.
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A large, competent Silver-rank adventuring party led by Calruz.
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An independent city-state located near the High Passes.
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A massive mountain range that bisects the continent of Izril.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A City Runner and crony of Persua.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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One of the [Mages] in the Horns of Hammerad.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A Street Runner who acts as one of Persua's sidekicks.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A Human whose past racist remarks are remembered by Erin.
A tough Bronze-rank adventurer who fights Ryoka on Persua's behalf.
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The local municipal law enforcement tasked with keeping order in cities.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A receptionist at the Celum Runner's Guild.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A large geographical region, possibly a continent.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A caste of Antinium focused on labor.
A medical class requested by the guards to save Klbkch.
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A class specializing in speed and traversing distances.
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A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
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A veteran [Assassin] hired by Lady Magnolia to secretly protect Ryoka Griffin.
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A portly Drake merchant leading a caravan through the South.
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A large city thirty miles from Remendia with good inns and its own Runner's Guild.
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A city to the north of Liscor that is a common destination for Humans.
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A type of beast known for being exceptionally aggressive and uncouth.
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An unnamed Antinium Worker who escorts Pawn.
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A newly discovered ancient dungeon near Liscor.
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A technological smartphone device brought from Earth.
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A general class for any individual who practices magic.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
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A famed academy of magic where Pisces studies.
Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
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A lethal striking martial art from Earth heavily practiced by Ryoka.
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A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A city featuring a well-known Runner's Guild branch where Ryoka and Garia operate.
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Old ruins where adventurers frequently hunt monsters.
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An incredibly powerful and exclusive healer located hundreds of miles away in Tenbault.
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A type of dangerous monster living in the plains.
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A professional guild of assassins hired for protection and lethal operations.
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The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
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A Silver-rank adventuring team captained by Yvlon Byres.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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A species whose chieftain was defeated by Erin, earning her a bounty.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
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A magical kitchen knife designed to sear meat as it cuts.
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A common type of undead skeletal mage.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A spell capable of fixing physical damage in objects.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
Mixed Martial Arts, a combat sport from Earth.
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A higher rank of Adventuring team.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A continent mentioned by Relc as a place where Lizardfolk live.
An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
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A sapient species possessing Elven traits.
A high-priority courier request dispatched during a crisis.
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A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
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A scarred warrior member of the Horns of Hammerad.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A remarkably fast Human Runner who recently humiliated Relc.
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A sealed message destined for Perril Chandler.
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A lethal System class specialized in stealth and killing.
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A spell used to create a glowing crystal for illumination.
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A high-level elite classification tier for adventurers.
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A skill, likely used via an artifact or scroll, to determine a person's class.
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A System class for those who buy and sell goods.
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A powerful compulsion spell that forces the victim to obey a specific command.
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Tokens handed over upon successful delivery to guarantee a Runner's payment.
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A specialized running class for those who run without footwear.
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A standard System class focused on delivering messages.
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A sweet, sugary agricultural plant stalk similar to sugarcane.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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One of the continents in the world.
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An archer and member of the Horns of Hammerad.
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A class related to cooking.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A fair-haired maid serving Magnolia Reinhart at her Celum estate.
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A major location in the north that barely survived the last Goblin Crusade.
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The market that Selys told Erin about, where Erin hopes to find supplies.
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A class held by outlaws who rob travelers on the roads.
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A class associated with prestige and substantial wealth.
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A large, leathery, winged creature that Erin encountered.
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A class for people who operate vehicles like wagons for transport or delivery.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A dangerous type of spider creature that lives in nests.
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A city on Earth where Ryoka Griffin was born.
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A temperate location Erin references when describing the mild climate near Liscor.
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A country on Earth where Erin previously lived.
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The home country of Ryoka Griffin, known alternatively as America or the U.S., which is entirely unfamiliar to the residents of this world.
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A powerful magical concoction given to Ryoka to aid her survival against the undead.
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A potent physical enhancement skill.
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A minor aristocratic family operating out of the north.
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A massive, bull-like sapient species.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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An inn located in the city of Celum.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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Towering, predatory pale trees that sense movement and impale prey from beneath the ground.
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An older Drake Guildmistress in Liscor.
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A friend of Lady Magnolia invited to brunch.
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Distant cities populated by Humans, located north of Liscor.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
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A distant country whose inhabitants possess features similar to Earth's Asian populations.
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A sapient species known for routinely refusing to wear shoes.
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A Watch guardsman who escorts Erin to the barracks.
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An expensive, magically enchanted set of dark blue robes purchased by Ceria Springwalker.
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An extremely rare Tier 6 healing spell capable of mending crushed bone.
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Troublesome seasonal entities that appear during winter.
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A famous Drake hero responsible for the defeat of the Necromancer.
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A spell used to cancel out magical effects.
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A System class associated with acrobatics and entertainment.
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An old man hired by the Horns of Hammerad to drive their wagon to Liscor.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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The Grand Strategist of the Drakes, living in Pallass.
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A distant city renowned for being the home of an incredibly powerful Healer.
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Mutated, carnivorous goats native to the High Passes that hunt in screaming hordes.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A burly Gnoll who runs a weapon shop in Liscor.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A location or nation mentioned by Teriarch.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A mythical, high-tier strength enhancement skill.
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A skill that grants a minor increase in physical strength.
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An organization that deals with magical issues, such as teleportation spells.
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A famous Human Archmage of the current era.
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A form of communal magic used by species lacking innate true magic potential.
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The collective societal structure of the Gnolls in southern Izril.
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A classic fantasy species that Ryoka expected to see but has not encountered.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A magical potion that can heal injuries and cure ailments like poison.
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The ruling human factions of the northern continent.
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A mercantile Skill that compels a target to stop and listen to the user's offer or statement.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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A powerful noble family in Izril.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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A guild controlling commerce, caravans, and heavy freight.
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An incredibly wealthy estate owned by Lady Magnolia in Celum.
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A highly expensive and delicious wine distilled from poison.
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A major city on Earth, considered by Ryoka to be the greatest in the world.
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Magical abilities granted by the System to enhance a person's physical capabilities or profession.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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A distant or newer landmass in the world.
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A large beast of burden used for hauling carts.
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The magical energy resource of the world.
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The name given to the current historical era in Innworld.
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A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
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The ruler of the Minotaur race in the House of Minos.
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An icy arctic shelf considered the end of the world.
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The archer leading the mob of Goblins that ambushed Ryoka in the plains.
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An incredibly lucrative but inherently dangerous type of delivery request with hidden parameters.
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A highly dangerous toxic reaction to magical substances.
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A massive, opulent cavern hidden in the High Passes that serves as a Dragon's lair.
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A highly magical ring meant for Perril Chandler.
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A powerful defensive magical wand given to Ryoka.
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An unarmed combat skill that paralyzes the target.
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A style of movement from Ryoka's world involving running, vaulting, and leaping across rooftops.
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A system class for senior male household staff.
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A vast grassland area surrounding Liscor that poses a natural barrier depending on the season.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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A Goblin scout placed on a hill to watch for threats during a tribal battle.
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A mental resistance Skill offered by the System.
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An inn in Celum where Ryoka is currently residing.
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A magical discipline focused on death, the dead, and related energies.
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A specialized school of magic taught at Wistram Academy.
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A common offensive magical spell that creates projectiles of fire.
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