Scribing...
Scribing...
57 entities connected through 95 interactions
Location of
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An organization that records and combats monstrous threats.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A large, competent Silver-rank adventuring party led by Calruz.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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The Human vice-captain of the Horns of Hammerad.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A class for people who operate vehicles like wagons for transport or delivery.
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An independent city-state located near the High Passes.
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A real-world continent Erin compares the city's architecture to.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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A skill possessed by Klbkch that allows him to move at incredible speeds.
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A class held by merchants who run stalls or stores.
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The military force of the city of Liscor.
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An unnamed Human merchant running goods from the north through Liscor to the Drake cities.
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A local Drake [Trader] who chats with passing merchants.
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A large geographical region, possibly a continent.
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A System class focused on stealing and stealth.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A flying nocturnal animal, likely a bat, observed by the Antinium on the surface.
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Carnivorous plant life that populates the Bloodfields.
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A major coalition or classification of powerful cities.
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A combat-oriented class focused on fighting for pay.
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A burly Gnoll who runs a weapon shop in Liscor.
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Jars filled with harvested Acid Fly juice used as makeshift grenades.
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A city to the north of Liscor that is a common destination for Humans.
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A bored Gnoll guard stationed at Liscor's eastern gates.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A System class for those who buy and sell goods.
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A powerful fear spell projected by Skinner.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
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