Narramapping...
Narramapping...
113 entities connected through 228 interactions
Ally of
Rags flanks the other Goblins to help defend Erin during the fight.
Creator of
Enemy of
Erin killed the Chieftain, making her an insurmountable threat to the remaining goblins.
Friend of
Located in
Mentored by
Owns
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A small female Goblin who shadows the warriors and observes Erin, apparently driven by personal motives.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A skill that allows the user to create basic items.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A caste of Antinium focused on labor.
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A stealthy, unknown individual who stole the skeleton from the inn.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A lightweight but durable basket woven from grass by Erin.
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An entry-level culinary Skill improving preparation of simple meals.
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A species of which Erin Solstice is a member.
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A Skill obtained by Erin after winning a violent struggle inside her inn.
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A Skill obtained by Erin, likely as a result of throwing objects during her fight.
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A cold, deep, and fast-flowing stream located near The Wandering Inn.
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A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
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Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
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A skill that alerts the user to nearby danger or powerful opponents.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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The territory that houses the remaining Antinium colonies.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A location from which high-quality healing potions are shipped.
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The state on Earth where Erin is from.
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The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
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One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
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A real-world continent Erin compares the city's architecture to.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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A high-level defensive skill possessed by Relc, seemingly an upgrade to [Thick Scales]. It makes his scales extremely durable, preventing him from being easily cut. Relc gained it from his [Sergeant] class.
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A class held by merchants who run stalls or stores.
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A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
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Undead creatures referenced as prior threats near the inn.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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An Earth television network known for nature documentaries.
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A real-world movie franchise featuring creatures with acidic properties.
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A newly discovered ancient dungeon near Liscor.
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The military force of the city of Liscor.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A young Drake who asks Erin a highly inappropriate question about Human biology.
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The parents of the Drake child who approaches Erin.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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The Drake manager of an establishment in Liscor who fires Drassi.
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A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
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A large geographical region, possibly a continent.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A fallen Terandrian nation destroyed by Az'kerash.
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A famous Drake hero responsible for the defeat of the Necromancer.
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An organization that records and combats monstrous threats.
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A large, pterodactyl-like flying creature with green, camouflaged scales.
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A terrifying undead creature that comes to the inn at night demanding sustenance.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
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An Earth video game involving survival and crafting mechanics.
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A historically famous chess match that Erin recites entirely from memory.
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A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
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A wooden sign hung on the inn's front door.
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Erin's native language from Earth, which surprisingly appears on labels in a Liscor market stall.
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An older Goblin with the [Gatherer] class who identifies toxic food.
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A skill that allows the user to detect poison.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A skill that likely increases a person's carrying capacity.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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A major location in the north that barely survived the last Goblin Crusade.
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An Earth adage stating anything that can go wrong will go wrong.
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A historical Earth group Erin recalls from history class.
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A historical Earth civilization Erin briefly considers.
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A historical Earth group famous for mercenary tactics.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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Carnivorous plant life that populates the Bloodfields.
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One of the Walled Cities located to the east of Liscor.
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A major coalition or classification of powerful cities.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A magical communication ability for sending short messages across distance.
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A burly Gnoll who runs a weapon shop in Liscor.
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Jars filled with harvested Acid Fly juice used as makeshift grenades.
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A heavy cast-iron skillet used by Erin Solstice.
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A Silver-rank team of adventurers led by Gregor.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A skill learned by Erin Solstice after a deeply emotional chess match.
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A light and happy song with a sad undercurrent that Erin Solstice sings to her guests.
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A deeply emotional song of eternity and memory sung by Erin Solstice.
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A church song from Erin's original world.
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A specific group or type of Antinium to which Klbkch belongs.
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An offensive combat Skill acquired by Erin Solstice.
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A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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An Antinium Worker of the chess club who gained individuality and took the name Bishop.
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The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
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