Sentence-stewing...
Sentence-stewing...
326 entities connected through 4367 interactions
Ally of
Creator of
Enemy of
Erin killed the Chieftain, making her an insurmountable threat to the remaining goblins.
Friend of
Located in
Mentored by
Owns
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A species of which Erin Solstice is a member.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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The local municipal law enforcement tasked with keeping order in cities.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A caste of Antinium focused on labor.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
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An unnamed Antinium Worker who escorts Pawn.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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The Human vice-captain of the Horns of Hammerad.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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A specific group or type of Antinium to which Klbkch belongs.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A general class for any individual who practices magic.
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A dangerous type of spider creature that lives in nests.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A large, aggressive, four-eyed fish found in the stream near The Wandering Inn.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A guild in Liscor, likely for couriers or messengers.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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An organization that records and combats monstrous threats.
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A famed academy of magic where Pisces studies.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A large, competent Silver-rank adventuring party led by Calruz.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A large geographical region, possibly a continent.
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A newly discovered ancient dungeon near Liscor.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A cold, deep, and fast-flowing stream located near The Wandering Inn.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A large, pterodactyl-like flying creature with green, camouflaged scales.
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A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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An entry-level culinary Skill improving preparation of simple meals.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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A general combat-oriented class.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A rival runner whom Ryoka suspects holds a grudge.
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Jars filled with harvested Acid Fly juice used as makeshift grenades.
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A high-tier magical ability that relocates a target instantly.
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A class associated with members of the city watch, held by Relc.
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A skill that allows the user to create basic items.
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The market that Selys told Erin about, where Erin hopes to find supplies.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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A receptionist at the Celum Runner's Guild.
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A sapient species possessing Elven traits.
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A historically famous chess match that Erin recites entirely from memory.
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A Skill obtained by Erin after winning a violent struggle inside her inn.
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A large male Gnoll who attempts to bully Erin out of the Adventurer's Guild due to her scent.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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Giant, physically imposing combat variants of the Antinium.
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A young Drake who asks Erin a highly inappropriate question about Human biology.
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A burly Gnoll who runs a weapon shop in Liscor.
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A form of communal magic used by species lacking innate true magic potential.
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A Human whose past racist remarks are remembered by Erin.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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The state on Earth where Erin is from.
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A magical potion that can heal injuries and cure ailments like poison.
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The geographical region surrounding Liscor that periodically floods.
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A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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The military force of the city of Liscor.
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A massive mountain range that bisects the continent of Izril.
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Old ruins where adventurers frequently hunt monsters.
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A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
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A skill that alerts the user to nearby danger or powerful opponents.
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A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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An independent city-state located near the High Passes.
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A medical class requested by the guards to save Klbkch.
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One of the [Mages] in the Horns of Hammerad.
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A System class focused on stealing and stealth.
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A remarkably fast Human Runner who recently humiliated Relc.
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A high-ranking magic class capable of immense feats.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A massive, bull-like sapient species.
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A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
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An Earth video game involving survival and crafting mechanics.
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Undead creatures referenced as prior threats near the inn.
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Erin's native language from Earth, which surprisingly appears on labels in a Liscor market stall.
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A wooden sign hung on the inn's front door.
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A large, leathery, winged creature that Erin encountered.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A terrifying undead creature that comes to the inn at night demanding sustenance.
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Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
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A class for people who operate vehicles like wagons for transport or delivery.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A city to the north of Liscor that is a common destination for Humans.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A higher rank of Adventuring team.
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A foundational chess opening where the King's pawn is moved forward two spaces.
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A location from which high-quality healing potions are shipped.
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A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A skill learned by Erin Solstice after a deeply emotional chess match.
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A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
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A highly dangerous, explosive tree found in the wilderness.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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A church song from Erin's original world.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
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A spell that renders the caster unseen.
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A type of [Mage] who uses magic without formal education or spellbooks.
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The headquarters for the Liscor City Watch.
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A class for merchants and those involved in commerce.
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A skill that likely increases a person's carrying capacity.
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A class for individuals who process and sell meat.
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A Drake City Guard who was on eastern gate duty and encountered Erin Solace. He reported her as being annoying and talkative.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
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A System Skill that drastically accelerates the speed of sewing.
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An Earth television network known for nature documentaries.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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An Earth adage stating anything that can go wrong will go wrong.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A magical kitchen knife designed to sear meat as it cuts.
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A major location in the north that barely survived the last Goblin Crusade.
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A type of beast known for being exceptionally aggressive and uncouth.
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The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
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A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
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An elite or original group of Antinium that Klbkch belongs to.
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A Watch guardsman who escorts Erin to the barracks.
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Magical abilities granted by the System to enhance a person's physical capabilities or profession.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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An incredibly powerful and exclusive healer located hundreds of miles away in Tenbault.
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A fallen Terandrian nation destroyed by Az'kerash.
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A famous Drake hero responsible for the defeat of the Necromancer.
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A yellow-scaled senior Drake adventurer who complains about the Guild's payout rates.
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A professional guild of assassins hired for protection and lethal operations.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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The collective societal structure of the Gnolls in southern Izril.
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A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
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Antinium that break from their programming, go mad, and violently attack everything around them.
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A famous Earth fantasy novel.
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A light and happy song with a sad undercurrent that Erin Solstice sings to her guests.
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A deeply emotional song of eternity and memory sung by Erin Solstice.
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One of 'The Seven', a legendary figure mentioned in rumor.
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A vital and secretive Antinium ritual.
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A devastating offensive combat skill.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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A Silver-rank team of adventurers led by Gregor.
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A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
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A stealthy, unknown individual who stole the skeleton from the inn.
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A lightweight but durable basket woven from grass by Erin.
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A class held by merchants who run stalls or stores.
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A fantasy role-playing game from Erin's world that she uses as a reference point to understand her new reality.
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A feared figure or title noted by the Dragon as lethally competent.
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A class thematically tied to luck and chance, possibly influencing outcomes in unpredictable ways.
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A malevolent species referenced as unsubtle by the Dragon.
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Magical beings said to ‘smell of magic,’ referenced by the Dragon.
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A historical era from Erin's home world.
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A class focused on survival in difficult or dangerous environments.
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A class or title associated with nobility or leadership among Humans.
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A class or title associated with nobility or leadership among Humans.
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An organization that deals with magical issues, such as teleportation spells.
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A fish found in local rivers that secretes a damaging mucus. Klbkch identifies Erin's wound as caused by contact with this fish's mucus (a poison-like affliction) rather than a simple infection.
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A hypothetical Skill Erin imagines the Goblins might possess.
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A specialized school of magic focusing on illusions.
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A specialized type of [Mage] focused on arcane research and mainstream magic.
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A type of [Mage] who obtains their power from external sources, such as summoning.
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A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
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An official badge denoting the rank of Senior Guardsman in the city watch.
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A movement skill that allows for a short, instantaneous burst of speed.
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A spell used to determine if a person is lying.
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A legendary figure from Erin Solstice's world (Earth).
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A magical bag with an interior space larger than its outside dimensions.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A junior guard standing watch with Beilmark.
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A country on Earth mentioned by Erin as the origin of the game Shogi.
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A magical earring worn by Krshia that indicates whether a person is telling the truth or a lie.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A friend of Lady Magnolia invited to brunch.
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A fictional character from Erin's original world.
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A video game character from Erin's original world.
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The biological mating cycle experienced by Gnolls.
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An apex leadership class attained by highly advanced Goblins.
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A higher-tier System Skill for food preparation.
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Distant cities populated by Humans, located north of Liscor.
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The systemic classification of spell power and complexity.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.
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A speed-based variant of chess.
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A chess opening involving an early knight maneuver.
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A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
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A class specializing in speed and traversing distances.
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A Street Runner who acts as one of Persua's sidekicks.
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A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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A hypothetical class discussed to explain the system's mechanics.
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A class for those who dedicate their lives to travel.
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An apprentice-tier class in the System.
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A lifestyle class centered around the consumption of fine food.
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A class obtained by individuals entirely devoted to partying and pleasure.
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The organic structures within the Hive where Antinium are formed and educated.
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A social class based on collecting and spreading rumors.
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A standard labor class centered on woodworking.
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A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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An extremely rare Tier 6 healing spell capable of mending crushed bone.
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Troublesome seasonal entities that appear during winter.
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A fictional character from Earth referenced by Erin.
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A fictional character from Earth referenced by Erin.
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A civilian System class focused on livestock management.
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A scarred warrior member of the Horns of Hammerad.
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A System class associated with acrobatics and entertainment.
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A location mentioned by Erin as a climate comparison, noted for having muggy mosquitoes and crocodiles.
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A temperate location Erin references when describing the mild climate near Liscor.
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A skill that grants a minor increase in physical strength.
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A System class focused on taming and commanding monsters.
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A street magician from Erin's original world.
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A Silver-rank adventurer team captained by Cervial Dermondy.
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A System class focused on wilderness survival and scouting.
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A veteran [Assassin] hired by Lady Magnolia to secretly protect Ryoka Griffin.
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A place or group known for producing high-quality crossbows.
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A powerful magical concoction given to Ryoka to aid her survival against the undead.
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A tough Bronze-rank adventurer who fights Ryoka on Persua's behalf.
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A famous Human Archmage of the current era.
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A major upcoming gathering of the Gnoll tribes.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
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The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
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A bored Gnoll guard stationed at Liscor's eastern gates.
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A singer from Erin's original world.
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A singer from Erin's original world.
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A singer from Erin's original world.
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A magical class specializing in illusion spells, often used for intimidation and deception.
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A mercantile Skill that compels a target to stop and listen to the user's offer or statement.
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A portly Drake merchant leading a caravan through the South.
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A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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A standard System class focused on delivering messages.
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A powerful noble family in Izril.
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A receptionist at the Liscor Adventurer's Guild.
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A specialized hand-to-hand combat class.
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A minor aristocratic family operating out of the north.
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A member of the Flawless Flights who is eaten alive by an undead monster during the ambush.
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An Antinium Worker of the chess club who gained individuality and took the name Belgrade.
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An Antinium Worker of the chess club who gained individuality and took the name Jose.
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A classic fantasy species that Ryoka expected to see but has not encountered.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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A legendary or elite caste of the Antinium from the continent of Rhir.
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An older Drake Guildmistress in Liscor.
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A Goblin warrior who was kicked in the crotch by Erin Solstice during the raid on the inn.
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A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
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A skill that allows the user to detect poison.
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An older Goblin with the [Gatherer] class who identifies toxic food.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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The Drake manager of an establishment in Liscor who fires Drassi.
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A real-world continent Erin compares the city's architecture to.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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A high-level defensive skill possessed by Relc, seemingly an upgrade to [Thick Scales]. It makes his scales extremely durable, preventing him from being easily cut. Relc gained it from his [Sergeant] class.
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A real-world movie franchise featuring creatures with acidic properties.
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Carnivorous plant life that populates the Bloodfields.
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One of the Walled Cities located to the east of Liscor.
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A major coalition or classification of powerful cities.
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The territory that houses the remaining Antinium colonies.
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A historical Earth group Erin recalls from history class.
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A historical Earth civilization Erin briefly considers.
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A historical Earth group famous for mercenary tactics.
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One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A magical communication ability for sending short messages across distance.
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The parents of the Drake child who approaches Erin.
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A heavy cast-iron skillet used by Erin Solstice.
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An offensive combat Skill acquired by Erin Solstice.
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An Antinium Worker of the chess club who gained individuality and took the name Bishop.
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The operational headquarters for Liscor's Watch.
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A nationality from Earth that Erin interacted with playing online chess.
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An Antinium Worker who counted the undead attacking Liscor.
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A skill that prevents intoxication.
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A skill that accelerates recuperation.
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